Ehugapy

Skill-Based Games, Real Prizes

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August 26, 2026 I found a way someone could drain our prize pool without ever depositing a cent

Ehugapy is a skill-based games platform with real cash prizes — pooled entry fees, winner takes the pot. Today I found a hole in that model I hadn't considered.

New accounts get a small free bonus + free first play. Nothing wild on its own. But: create 3 fake accounts, each gets that free bonus, use it to hit the minimum-player threshold that unlocks a round's payout — and now you can win real money that was pooled from real depositors, having deposited nothing yourself.

Nobody had exploited it (yet), but the path was there, and once I saw it I couldn't unsee it.

Fixed the most exploitable piece today (phone number now required + unique per account — ties identity to the same number people already use to cash out). Doesn't kill multi-accounting entirely, but it kills the 'infinite free accounts in 2 minutes' version of it.

Anyone else running anything with pooled/shared prizes — how paranoid do you have to get about this stuff before it's actually a problem, vs. before someone finds it?

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August 24, 2026 Why our 'Minas' game has zero randomness — and why that was the hard part

Most games like this rely on RNG under the hood — even when they look skill-based. For Ehugapy that wasn't an option: Paraguay's regulations require outcomes to be determined by player skill, not chance.

So building Minas meant designing a mechanic where the outcome is fully driven by the player's decisions — no random seed deciding who wins behind the scenes. It's honestly been harder to build than a random-based version would've been, but it's the only way I'd feel right shipping it.

Would love feedback from anyone who's dealt with skill-vs-chance rules in their own product — curious how others have approached it

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August 23, 2026 Ehugapy

I've been building Ehugapy: a web platform where users compete in skill-based games (trivia, price-guessing, mines-style, auctions) for real prizes. The core rule I built around from day one: no RNG, no gambling — every outcome depends on player skill and pool dynamics, not chance. That mattered a lot given the regulatory reality where I'm from.

It's live now: https://ehugapy.onrender.com/

I'm looking for honest feedback, especially on:

- Does the onboarding make sense in the first 30 seconds?

- Does it feel trustworthy, or confusing/sketchy?

- Would you actually play?

I'm not a marketer, so brutal UX feedback is exactly what I need. Tear it apart 🙏

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"I wanted to build a fair, skill-based way for people to compete for real prizes, without it being gambling — everything is transparent and based on player performance, not luck.