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Philip Ludington's avatar

Philip Ludington

I’m a game director in Austin, TX building Stellar Throne — a sci-fi 4X with rich exploration, competent AI opponents, and AI-assisted development. Weekly updates on solo dev, agentic coding, and building ambitious games with modern tools.
MrPhilGames.com


Products

  1. Stellar Throne

    A Stylized Sci-Fi 4X Game Built with AI and Zig

    $0/mo

Recent activity

Aug 16, 2025created a post
Ground Combat & Territory Borders Revamped
Aug 15, 2025created a post
Stellar Throne Changelog Week of August 8–15, 2025
Aug 15, 2025created a post
When the Bug Breaks Before You Do
Aug 10, 2025created a post
Bugs, Battles, and Brainstorms
Aug 9, 2025created a post
Redesigning the Battlefield: Combat UI Overhaul & ClaudeCraft Takes Shape
Aug 8, 2025created a post
Patching Up Combat and Building Better Testing Tools
Aug 7, 2025created a post
Opus 4.1, GUT Migration, and Combat UI Overhaul
Aug 6, 2025created a post
🔧 Upgrading to Godot 4.3 (Opus 4.1) and Combat UI Progress
Aug 6, 2025created a post
This week's Newsletter
Aug 5, 2025created a post
🪐 Combat Returns (Sort Of)
Aug 4, 2025created a post
🧠 Refactoring with AI: Lessons in Trust, Testing, and Prompts
Aug 3, 2025created a post
🧪 Closing the Parity Gap in Godot
Aug 2, 2025commented on a post
✅ Godot Port Complete (Mostly!)
Aug 2, 2025created a post
✅ Godot Port Complete (Mostly!)
Aug 1, 2025created a post
📦 Stellar Throne: Porting Progress & Platform Trade-Offs
Jul 31, 2025created a post
🚀 Stellar Throne Enters Alpha: Polish, Audio, and the Godot Port Begins
Jul 30, 2025created a post
🎮 Stellar Throne Devlog — Phase 6 Complete, Diplomacy & Polish Begin
Jul 29, 2025created a post
🧠 Agentic Game Development
Jul 28, 2025created a post
Refactoring, Regression Fixes, and the Case Against Unit Tests?
Jul 27, 2025created a post
Stellar Throne – A Stylized Sci-Fi 4X Game Built with AI and Zig

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